I decided to do start two gamified habits this week because one, writing, has to do with work, and this one is a habit of omission.
I suppose you could call it breaking a bad habit, but a lot of psychology seems to suggest that positive reinforcement works better for long term habituation. So “habits of omission” it is.
Specifically the habit I want to break is drinking.
I find that in the habituation game, alcohol is perhaps the absolute worst thing you can do for several reasons.
For one, even a few drinks will sap you of willpower. It actively corrupts discipline and since this entire project revolves around willpower, this is not a good thing.
Also, since I don’t drink regularly, even a few drinks will make me hungover the next day, making it highly unlikely that I will continue in my gamification - and with a day or two away from the game, I run the risk of leaving the game.
Lastly, there are other skills later on that tend to get corrupted by alcohol. Later on I want to gamify eating right, and not only is alcohol not really great, but it tends to give you the munchies. Being hungover is not good for getting into shape when I gamify fitness, nor is it good for mental health. I just read a very great thread on reddit about a guy with mental health issues who was “self medicating” - one redditor responded by saying that the first thing people with mental health issues should do is stop drinking because it exacerbates the situation. I have noted this in my own mental health.
I’ll get into the specifics in another post, because I find that Habits of Omission have to be treated differently.