Habit RPG works as a customizable gamification of habits. Basically you input things that are daily habits, and whether or not you can get penalized or get points from an action. There is also a “daily” section, where not doing a task penalizes you.
You have an avatar that can get gold, experience to level up, and hit points which can be taken away. You have the option of buying potions, armor, etc. to level up your character.
I like this because it adds an extra dimension to the gamification - many programs allow you to level without an avatar or equipment - I believe that with the avatar and equipment you add an extra level of addiction.
Books like For the Win by Werbach and Hunter (I’ll do a book review of it later) talk about 4 types of players. One category - the explorers - get addicted because they want to discover new aspects to the imaginary situation - they want to know what the next spell is or the new weapon. And that is definitely the kind of player I am.
Unfortunately the other kind of player I am is someone who likes PvP - I like knowing I have the power to destroyer others - I think Werbach and Hunter call these people “killers.”
I’m very curious how HabitRPG compares to something like Fitocracy, which DOES allow for PvP “battles”.